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What are Learning Objects?
Learning objects are small
stand-alone "chunks" of information
designed to be easily reused and repackaged to
meet the needs of different audiences. They
typically are designed to achieve a certain narrow
learning objective and may contain an assessment
to determine success against that objective.
Learning objects may
reflect varying degrees of granularity ranging
from as large as a chapter in a book, a case
study, or an interactive courseware topic, to
smaller items such as a single pedagogical concept
(teaching the boiling point of water, for
example).
In order for learning
objects to be reusable, portable, and flexible,
they are indexed with metadata (like the
information on a card catalog in a library) so
that they may be later identified, located,
accessed, retrieved, and assembled in the context
of a particular task or learning event.
To achieve
interoperability and maximum reuse, learning
objects may conform to industry specifications
such as the Department of Defense's SCORM
(Sharable Content Object Reference Model)
specifications. Learning objects in this model are
called SCO's (Sharable Content Objects).
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